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00018 #ifndef _MAGICKCORE_COMPOSITE_PRIVATE_H
00019 #define _MAGICKCORE_COMPOSITE_PRIVATE_H
00020
00021 #if defined(__cplusplus) || defined(c_plusplus)
00022 extern "C" {
00023 #endif
00024
00025
00026
00027
00028
00029 #include "magick/color.h"
00030 #include "magick/image.h"
00031 #include "magick/image-private.h"
00032
00033 static inline MagickRealType RoundToUnity(const MagickRealType value)
00034 {
00035 return(value < 0.0 ? 0.0 : (value > 1.0) ? 1.0 : value);
00036 }
00037
00038 static inline MagickRealType MagickOver_(const MagickRealType p,
00039 const MagickRealType alpha,const MagickRealType q,const MagickRealType beta)
00040 {
00041 return((1.0-QuantumScale*alpha)*p+
00042 (1.0-QuantumScale*beta)*q*QuantumScale*alpha);
00043 }
00044
00045 static inline void MagickCompositeOver(const PixelPacket *p,
00046 const MagickRealType alpha,const PixelPacket *q,const MagickRealType beta,
00047 PixelPacket *composite)
00048 {
00049 MagickRealType
00050 gamma;
00051
00052
00053
00054
00055 if (alpha == TransparentOpacity)
00056 {
00057 if (composite != q)
00058 *composite=(*q);
00059 return;
00060 }
00061 gamma=1.0-QuantumScale*QuantumScale*alpha*beta;
00062 #if !defined(MAGICKCORE_HDRI_SUPPORT)
00063 composite->opacity=(Quantum) (QuantumRange*(1.0-gamma)+0.5);
00064 gamma=1.0/(gamma <= MagickEpsilon ? 1.0 : gamma);
00065 composite->red=(Quantum) (gamma*MagickOver_((MagickRealType) p->red,alpha,
00066 (MagickRealType) q->red,beta)+0.5);
00067 composite->green=(Quantum) (gamma*MagickOver_((MagickRealType) p->green,alpha,
00068 (MagickRealType) q->green,beta)+0.5);
00069 composite->blue=(Quantum) (gamma*MagickOver_((MagickRealType) p->blue,alpha,
00070 (MagickRealType) q->blue,beta)+0.5);
00071 #else
00072 composite->opacity=(Quantum) (QuantumRange*(1.0-gamma));
00073 gamma=1.0/(gamma <= MagickEpsilon ? 1.0 : gamma);
00074 composite->red=(Quantum) (gamma*MagickOver_((MagickRealType) p->red,alpha,
00075 (MagickRealType) q->red,beta));
00076 composite->green=(Quantum) (gamma*MagickOver_((MagickRealType) p->green,alpha,
00077 (MagickRealType) q->green,beta));
00078 composite->blue=(Quantum) (gamma*MagickOver_((MagickRealType) p->blue,alpha,
00079 (MagickRealType) q->blue,beta));
00080 #endif
00081 }
00082
00083 static inline void MagickPixelCompositeOver(const MagickPixelPacket *p,
00084 const MagickRealType alpha,const MagickPixelPacket *q,
00085 const MagickRealType beta,MagickPixelPacket *composite)
00086 {
00087 MagickRealType
00088 gamma;
00089
00090
00091
00092
00093 if (alpha == OpaqueOpacity)
00094 {
00095 *composite=(*p);
00096 return;
00097 }
00098 gamma=1.0-QuantumScale*QuantumScale*alpha*beta;
00099 composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
00100 gamma=1.0/(fabs(gamma) <= MagickEpsilon ? 1.0 : gamma);
00101 composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta);
00102 composite->green=gamma*MagickOver_(p->green,alpha,q->green,beta);
00103 composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta);
00104 if (q->colorspace == CMYKColorspace)
00105 composite->index=gamma*MagickOver_(p->index,alpha,q->index,beta);
00106 }
00107
00108 static inline void MagickPixelCompositePlus(const MagickPixelPacket *p,
00109 const MagickRealType alpha,const MagickPixelPacket *q,
00110 const MagickRealType beta,MagickPixelPacket *composite)
00111 {
00112 MagickRealType
00113 Da,
00114 gamma,
00115 Sa;
00116
00117
00118
00119
00120 Sa=1.0-QuantumScale*alpha;
00121 Da=1.0-QuantumScale*beta;
00122 gamma=RoundToUnity(Sa+Da);
00123 composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
00124 gamma=1.0/(fabs(gamma) <= MagickEpsilon ? 1.0 : gamma);
00125 composite->red=gamma*(Sa*p->red+Da*q->red);
00126 composite->green=gamma*(Sa*p->green+Da*q->green);
00127 composite->blue=gamma*(Sa*p->blue+Da*q->blue);
00128 if (q->colorspace == CMYKColorspace)
00129 composite->index=gamma*(Sa*p->index+Da*q->index);
00130 }
00131
00132
00133
00134
00135 static inline void MagickPixelCompositeBlend(const MagickPixelPacket *p,
00136 const MagickRealType alpha,const MagickPixelPacket *q,
00137 const MagickRealType beta,MagickPixelPacket *composite)
00138 {
00139 MagickPixelCompositePlus(p,(MagickRealType) (QuantumRange-alpha*
00140 (QuantumRange-p->opacity)),q,(MagickRealType) (QuantumRange-beta*
00141 (QuantumRange-q->opacity)),composite);
00142 }
00143
00144
00145
00146
00147 static inline void MagickPixelCompositeAreaBlend(const MagickPixelPacket *p,
00148 const MagickRealType alpha,const MagickPixelPacket *q,
00149 const MagickRealType beta,const MagickRealType area,
00150 MagickPixelPacket *composite)
00151 {
00152 MagickPixelCompositePlus(p,(MagickRealType) QuantumRange-(1.0-area)*
00153 (QuantumRange-alpha),q,(MagickRealType) (QuantumRange-area*(QuantumRange-
00154 beta)),composite);
00155 }
00156
00157 #if defined(__cplusplus) || defined(c_plusplus)
00158 }
00159 #endif
00160
00161 #endif